Case Study: Mentoring
About the projects
We have had the pleasure of working with several talented students. The projects listed below were developed by these students, with the PI serving as a guide.
In-Class Projects
This class follows the "project-based learning" principle by letting the students explore and design their own idea.
Course: Real-time Gaming Systems
This project involves designing a simple game on a Xilinx Artix-7 (AC701) board using dual-core MicroBlaze processors, where one core controls HDMI output, and the other manages and renders the game. The game logic is implemented with FreeRTOS.
Links
Demos
| Snake - Demo 1 | Snake - Demo 2 |
| Flappy Bird | Fighter |
Student Design and Research Contributions
Student Competitions
SpikingGAN at 29th LSI Design Contest
News!
University News!
Our team presented a project on Spiking Generative Adversarial Network (Spiking GAN). The work explores how generative models can be implemented using spiking neural networks, enabling energy-efficient generative AI suitable for neuromorphic and edge computing platforms. The project was recognized for its novelty, technical contribution, and presentation quality, earning both the Runner-Up Prize and the Kyushu Keisokki Co., Ltd. Award.
Vibration-Compensated Spoon at IEEE SEACAS Hackathon
View on Facebook (IEEE CASS Malaysia)
Our students won the 1st prize at the SEACAS 2019 Hackathon with the "Magic Spoon" project, a prototype designed to stabilize hand tremors commonly experienced by Parkinson's patients. Unlike conventional PID control, this project utilized a single-layer perceptron to control a servo motor, and included a database and Android application for diagnosis and treatment suggestions.
Our team also participated in the IEEE CASS Student Design Competition, held as part of ISCAS 2020 in Seville, Spain, with both in-person and online attendance due to the Covid-19 pandemic.
